

Malware can also be hidden in mods, additional files needed to continue playing. Also, they usually request excessive permissions to run. Often, malware has been designed to bypass traditional security filters or to force the user to completely disable their anti-malware software. They can do this by sharing posts on social media, sending phishing emails, or even by optimizing the search engines of their websites or P2P torrents. Threat actors use a popular game and the lure of free content to trick users into downloading malware. Often the most popular titles are given such treatment as soon as they are available for sale, but sometimes pirates obtain and distribute free copies before the official release date.īenoit Grunemwald, Cyber Security Expert at ESET France explains 5 reasons to stay away from pirated games. By doing so, they allow users to access and play titles without paying their developers or distributors. In its simplest form, pirated games are those that have been "cracked" by circumventing digital rights management (DRM), a technology designed to protect copyrighted content. It is estimated to generate $180 billion in 2021, more than half (52%) of the global total, suggesting that piracy rates there are relatively high. Mobile is expected to dominate in the coming years.

But we know how important the legitimate market is. There is little data on the size of the pirated game market. However, what is clear is that downloading and running a pirated copy can expose you to multiple risks from penalty fines to dangerous malware.


It's hard to say for sure if the piracy actually has an impact on the global trade in legitimate gaming software. Piracy is rampant across all platforms, be it PC games, mobile devices, or consoles. Just like with movies, TV shows, music, and other digital content, there's a thriving market for video game titles that have been "cracked" so everyone can enjoy them for free. But when you see such growth, revenue, and users concentrated in one place, there are usually people looking to take advantage of it. Revenue from the global video game market is expected to grow nearly 11% this year to nearly $209 billion.
